-- msg_relic_develop
-- Create by panyl
-- 服务器应答消息

return function(lpc)
    local id = lpc.id;

    trace("msg_relic_develop", "扩建遗迹功能%d", id);

    -- 刷新下属性
    if ME.isInGame then
        PropM.refreshEffect(ME.user, "relic_func");
    end

    -- 抛出事件
    EventMgr.fire(event.RELIC_DEVELOP, {["id"] = id});
end
